/*
 * SplashState.h
 *
 *  Created on: 28/07/2010
 *      Author: alex
 */

#ifndef SPLASHSTATE_H_
#define SPLASHSTATE_H_

#include "objects/GameObject.h"
#include "State.h"


class SplashState: public State {

public:

	SplashState();

	SplashState& update(unsigned dt);

	void render(SDL_Surface* screen);

protected:

	GameObject background;

};


#endif /* SPLASHSTATE_H_ */
